Listar Vol. 41, Nº 20 (2020) por autor "BEDOYA ROMERO, Andrés F."
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Integration of gamification for physical fitness inside the classroom through mobile and web technologies
SANDOVAL ARBOLEDA, Edgar de J.; LASSO CARDONA, Luis A.; BEDOYA ROMERO, Andrés F.; MALDONADO TRUJILLO, Jorge A. (Grupo Editorial Espacios GEES 2021 C.A., 2020-06-04)Gamification is being used in health and education. Extracting non-game components and creating playful scenarios require Gamification techniques. The creation of a micro world (system) with goals, rules, narrative, ...